Requirements¶
| Requirement | Notes |
|---|---|
| Unity 6 | Unity 6000.0 or newer. Developed on Unity 6000.6 with URP 17.6, and tested as a buyer installs it on 6000.0 with URP 17.0 and on 6000.6; also built and run on 6000.4 with URP 17.4. |
| Universal Render Pipeline (URP) 17 | The Built-in Render Pipeline and HDRP are not supported. |
com.unity.splines, com.unity.mathematics |
Installed automatically as dependencies. Splines are used by spline grass. |
| Light Cookies enabled on the URP asset | Needed for cloud shadows only. Without it the clouds still draw in the sky, but cast no shadow. |
| Compute shaders | Needed for full grass speed. Without them grass falls back to a slower CPU path automatically. See Platforms and performance. |
| Input System (optional) | The Core Demos sample uses it when it is installed, and the legacy Input Manager otherwise. Fable itself does not read input. |
Layers. Fable needs nothing in your layer setup, but two settings use layer indices:
- Terrain blending colours the grass from a top-down capture of the layers in the quality asset's Terrain Map > Layer Mask. The shipped preset captures Default. For a cleaner map, put the ground on a layer of its own and pick only that one, so props and characters stay out of the capture.
- Grass draws on layer 10 (Grass Render Layer, in the same section). It works unnamed. If your project already uses layer 10 for something else, pick another free layer.