Modules¶
Each page covers one module, setting by setting. The tables list each setting's label as it appears in the rig inspector, what it does, and its default. "Default" is the value a new asset gets from Assets > Create > Fable. Where the shipped preset differs, its value is listed too.
Wind
Breeze, gusts and direction, and the presets that set them.
Sky
Time of day, sky colours, sun and moon light, fog and night grading.
Clouds
Shadow coverage, softness, shape and drift.
Grass: setup and surfaces
Which meshes grow grass, density, and the patch's actions.
Grass: look profiles
The twelve shipped looks, colour, size, blade shape and custom meshes.
Grass: spline grass
Strips along a path and fills inside a closed spline.
Grass: interaction
Interactors, the trample map and how grass recovers.
Grass: quality and performance
Draw distance, shadows, the terrain map and what each one costs.
To change any of these from a script while the game runs, see Changing settings at runtime.